| 1 | #ifndef MARKSWEEP_HEAP_H
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| 2 | #define MARKSWEEP_HEAP_H
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| 3 |
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| 4 | #include <stdlib.h>
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| 5 |
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| 6 | #include <vector>
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| 7 |
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| 8 | #include "mycpp/common.h"
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| 9 | #include "mycpp/gc_obj.h"
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| 10 |
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| 11 | class MarkSet {
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| 12 | public:
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| 13 | MarkSet() : bits_() {
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| 14 | }
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| 15 |
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| 16 | // ReInit() must be called at the start of MarkObjects(). Allocate() should
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| 17 | // keep track of the maximum object ID.
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| 18 | void ReInit(int max_obj_id) {
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| 19 | // https://stackoverflow.com/questions/8848575/fastest-way-to-reset-every-value-of-stdvectorint-to-0
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| 20 | std::fill(bits_.begin(), bits_.end(), 0);
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| 21 | int max_byte_index = (max_obj_id >> 3) + 1; // round up
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| 22 | // log("ReInit max_byte_index %d", max_byte_index);
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| 23 | bits_.resize(max_byte_index);
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| 24 | }
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| 25 |
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| 26 | // Called by MarkObjects()
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| 27 | void Mark(int obj_id) {
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| 28 | DCHECK(obj_id >= 0);
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| 29 | // log("obj id %d", obj_id);
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| 30 | DCHECK(!IsMarked(obj_id));
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| 31 | int byte_index = obj_id >> 3; // 8 bits per byte
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| 32 | int bit_index = obj_id & 0b111;
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| 33 | // log("byte_index %d %d", byte_index, bit_index);
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| 34 | bits_[byte_index] |= (1 << bit_index);
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| 35 | }
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| 36 |
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| 37 | // Called by Sweep()
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| 38 | bool IsMarked(int obj_id) {
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| 39 | DCHECK(obj_id >= 0);
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| 40 | int byte_index = obj_id >> 3;
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| 41 | int bit_index = obj_id & 0b111;
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| 42 | return bits_[byte_index] & (1 << bit_index);
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| 43 | }
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| 44 |
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| 45 | void Debug() {
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| 46 | int n = bits_.size();
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| 47 | dprintf(2, "[ ");
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| 48 | for (int i = 0; i < n; ++i) {
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| 49 | dprintf(2, "%02x ", bits_[i]);
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| 50 | }
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| 51 | dprintf(2, "] (%d bytes) \n", n);
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| 52 | dprintf(2, "[ ");
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| 53 | int num_bits = 0;
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| 54 | for (int i = 0; i < n; ++i) {
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| 55 | for (int j = 0; j < 8; ++j) {
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| 56 | int bit = (bits_[i] & (1 << j)) != 0;
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| 57 | dprintf(2, "%d", bit);
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| 58 | num_bits += bit;
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| 59 | }
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| 60 | }
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| 61 | dprintf(2, " ] (%d bits set)\n", num_bits);
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| 62 | }
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| 63 |
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| 64 | std::vector<uint8_t> bits_; // bit vector indexed by obj_id
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| 65 | };
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| 66 |
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| 67 | // A simple Pool allocator for allocating small objects. It maintains an ever
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| 68 | // growing number of Blocks each consisting of a number of fixed size Cells.
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| 69 | // Memory is handed out one Cell at a time.
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| 70 | // Note: within the context of the Pool allocator we refer to object IDs as cell
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| 71 | // IDs because in addition to identifying an object they're also used to index
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| 72 | // into the Cell storage.
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| 73 | template <int CellsPerBlock, size_t CellSize>
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| 74 | class Pool {
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| 75 | public:
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| 76 | static constexpr size_t kMaxObjSize = CellSize;
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| 77 | static constexpr int kBlockSize = CellSize * CellsPerBlock;
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| 78 |
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| 79 | Pool() = default;
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| 80 |
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| 81 | void* Allocate(int* obj_id) {
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| 82 | num_allocated_++;
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| 83 |
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| 84 | if (!free_list_) {
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| 85 | // Allocate a new Block and add every new Cell to the free list.
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| 86 | Block* block = static_cast<Block*>(malloc(sizeof(Block)));
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| 87 | blocks_.push_back(block);
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| 88 | bytes_allocated_ += kBlockSize;
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| 89 | num_free_ += CellsPerBlock;
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| 90 |
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| 91 | // The starting cell_id for Cells in this block.
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| 92 | int cell_id = (blocks_.size() - 1) * CellsPerBlock;
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| 93 | for (Cell& cell : block->cells) {
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| 94 | FreeCell* free_cell = reinterpret_cast<FreeCell*>(cell);
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| 95 | free_cell->id = cell_id++;
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| 96 | free_cell->next = free_list_;
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| 97 | free_list_ = free_cell;
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| 98 | }
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| 99 | }
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| 100 |
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| 101 | FreeCell* cell = free_list_;
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| 102 | free_list_ = free_list_->next;
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| 103 | num_free_--;
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| 104 | *obj_id = cell->id;
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| 105 | return cell;
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| 106 | }
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| 107 |
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| 108 | void PrepareForGc() {
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| 109 | DCHECK(!gc_underway_);
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| 110 | gc_underway_ = true;
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| 111 | mark_set_.ReInit(blocks_.size() * CellsPerBlock);
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| 112 | }
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| 113 |
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| 114 | bool IsMarked(int cell_id) {
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| 115 | DCHECK(gc_underway_);
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| 116 | return mark_set_.IsMarked(cell_id);
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| 117 | }
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| 118 |
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| 119 | void Mark(int cell_id) {
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| 120 | DCHECK(gc_underway_);
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| 121 | mark_set_.Mark(cell_id);
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| 122 | }
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| 123 |
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| 124 | void Sweep() {
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| 125 | DCHECK(gc_underway_);
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| 126 | // Iterate over every Cell linking the free ones into a new free list.
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| 127 | num_free_ = 0;
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| 128 | free_list_ = nullptr;
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| 129 | int cell_id = 0;
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| 130 | for (Block* block : blocks_) {
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| 131 | for (Cell& cell : block->cells) {
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| 132 | if (!mark_set_.IsMarked(cell_id)) {
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| 133 | num_free_++;
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| 134 | FreeCell* free_cell = reinterpret_cast<FreeCell*>(cell);
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| 135 | free_cell->id = cell_id;
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| 136 | free_cell->next = free_list_;
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| 137 | free_list_ = free_cell;
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| 138 | }
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| 139 | cell_id++;
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| 140 | }
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| 141 | }
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| 142 | gc_underway_ = false;
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| 143 | }
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| 144 |
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| 145 | void Free() {
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| 146 | for (Block* block : blocks_) {
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| 147 | free(block);
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| 148 | }
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| 149 | blocks_.clear();
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| 150 | }
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| 151 |
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| 152 | int num_allocated() {
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| 153 | return num_allocated_;
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| 154 | }
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| 155 |
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| 156 | int64_t bytes_allocated() {
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| 157 | return bytes_allocated_;
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| 158 | }
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| 159 |
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| 160 | int num_live() {
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| 161 | return blocks_.size() * CellsPerBlock - num_free_;
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| 162 | }
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| 163 |
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| 164 | private:
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| 165 | using Cell = uint8_t[CellSize];
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| 166 |
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| 167 | struct Block {
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| 168 | Cell cells[CellsPerBlock];
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| 169 | };
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| 170 |
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| 171 | // Unused/free cells are tracked via a linked list of FreeCells. The FreeCells
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| 172 | // are stored in the unused Cells, so it takes no extra memory to track them.
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| 173 | struct FreeCell {
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| 174 | int id;
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| 175 | FreeCell* next;
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| 176 | };
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| 177 | static_assert(CellSize >= sizeof(FreeCell), "CellSize is too small");
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| 178 |
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| 179 | // Whether a GC is underway, for asserting that calls are in order.
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| 180 | bool gc_underway_ = false;
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| 181 |
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| 182 | FreeCell* free_list_ = nullptr;
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| 183 | int num_free_ = 0;
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| 184 | int num_allocated_ = 0;
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| 185 | int64_t bytes_allocated_ = 0;
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| 186 | std::vector<Block*> blocks_;
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| 187 | MarkSet mark_set_;
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| 188 |
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| 189 | DISALLOW_COPY_AND_ASSIGN(Pool<CellsPerBlock COMMA CellSize>);
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| 190 | };
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| 191 |
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| 192 | class MarkSweepHeap {
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| 193 | public:
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| 194 | // reserve 32 frames to start
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| 195 | MarkSweepHeap() {
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| 196 | }
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| 197 |
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| 198 | void Init(); // use default threshold
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| 199 | void Init(int gc_threshold);
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| 200 |
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| 201 | void PushRoot(RawObject** p) {
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| 202 | roots_.push_back(p);
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| 203 | }
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| 204 |
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| 205 | void PopRoot() {
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| 206 | roots_.pop_back();
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| 207 | }
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| 208 |
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| 209 | void RootGlobalVar(void* root) {
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| 210 | global_roots_.push_back(reinterpret_cast<RawObject*>(root));
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| 211 | }
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| 212 |
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| 213 | void* Allocate(size_t num_bytes, int* obj_id, int* pool_id);
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| 214 |
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| 215 | #if 0
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| 216 | void* Reallocate(void* p, size_t num_bytes);
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| 217 | #endif
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| 218 | int MaybeCollect();
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| 219 | int Collect();
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| 220 |
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| 221 | void MaybeMarkAndPush(RawObject* obj);
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| 222 | void TraceChildren();
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| 223 |
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| 224 | void Sweep();
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| 225 |
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| 226 | void PrintStats(int fd); // public for testing
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| 227 |
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| 228 | void CleanProcessExit(); // do one last GC, used in unit tests
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| 229 | void ProcessExit(); // main() lets OS clean up, except ASAN variant
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| 230 |
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| 231 | int num_live() {
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| 232 | return num_live_
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| 233 | #ifndef NO_POOL_ALLOC
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| 234 | + pool1_.num_live() + pool2_.num_live()
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| 235 | #endif
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| 236 | ;
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| 237 | }
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| 238 |
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| 239 | bool is_initialized_ = true; // mark/sweep doesn't need to be initialized
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| 240 |
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| 241 | // Runtime params
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| 242 |
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| 243 | // Threshold is a number of live objects, since we aren't keeping track of
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| 244 | // total bytes
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| 245 | int gc_threshold_;
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| 246 |
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| 247 | // Show debug logging
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| 248 | bool gc_verbose_ = false;
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| 249 |
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| 250 | // Current stats
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| 251 | int num_live_ = 0;
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| 252 | // Should we keep track of sizes?
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| 253 | // int64_t bytes_live_ = 0;
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| 254 |
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| 255 | // Cumulative stats
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| 256 | int max_survived_ = 0; // max # live after a collection
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| 257 | int num_allocated_ = 0;
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| 258 | int64_t bytes_allocated_ = 0; // avoid overflow
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| 259 | int num_gc_points_ = 0; // manual collection points
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| 260 | int num_collections_ = 0;
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| 261 | int num_growths_;
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| 262 | double max_gc_millis_ = 0.0;
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| 263 | double total_gc_millis_ = 0.0;
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| 264 |
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| 265 | #ifndef NO_POOL_ALLOC
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| 266 | // 16,384 / 24 bytes = 682 cells (rounded), 16,368 bytes
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| 267 | // 16,384 / 48 bytes = 341 cells (rounded), 16,368 bytes
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| 268 | // Conveniently, the glibc malloc header is 16 bytes, giving exactly 16 Ki
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| 269 | // differences
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| 270 | Pool<682, 24> pool1_;
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| 271 | Pool<341, 48> pool2_;
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| 272 | #endif
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| 273 |
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| 274 | std::vector<RawObject**> roots_;
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| 275 | std::vector<RawObject*> global_roots_;
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| 276 |
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| 277 | // Allocate() appends live objects, and Sweep() compacts it
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| 278 | std::vector<ObjHeader*> live_objs_;
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| 279 | // Allocate lazily frees these, and Sweep() replenishes it
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| 280 | std::vector<ObjHeader*> to_free_;
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| 281 |
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| 282 | std::vector<ObjHeader*> gray_stack_;
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| 283 | MarkSet mark_set_;
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| 284 |
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| 285 | int greatest_obj_id_ = 0;
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| 286 |
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| 287 | private:
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| 288 | void FreeEverything();
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| 289 | void MaybePrintStats();
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| 290 |
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| 291 | DISALLOW_COPY_AND_ASSIGN(MarkSweepHeap);
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| 292 | };
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| 293 |
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| 294 | #endif // MARKSWEEP_HEAP_H
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